In Understand PACE PAC TEAM USA Participant Survey, we are interested in learning your thoughts, feelings, and attitudes about individual creativity.  It is our belief that individuals are not creative alone, but ideas are creative. There are multiple ways for many individuals to participate in the development of creative ideas.

This survey represents a dynamic reframing; and provides strategies for organizations, as well as, others to develop an equitable approach to establishing creative learning experiences while in an educational setting.

When answering Understand PACE PAC TEAM USA Participant Survey questions, please consider your current experiences. This survey is to help us understand different aspects of participant relationships in their modular environments. Your answers will be used in aggregate, and we will not be used as an evaluation of individual responses. As such, please be as honest – there are no right or wrong answers. Because people often have different experiences in the same environment, please complete this survey once per participant.

Let’s begin by discussing ways to address trauma.

PHOTO: RODNAE Productions


The need to address trauma is increasingly viewed as an important component of effective behavioral education. It is evident that addressing trauma requires an inclusive approach to online resource education. The ordered approach to deductive reasoning online is simply one way to assess a participants understanding of the information learned. Inductive, logical and/or diagrammatic reasoning assessments also contribute to the specificity-survey methodology. Inductive reasoning, or inductive logic, is a type of reasoning that involves drawing a general conclusion from a set of specific observations. While visual reasoning, as the name suggests deals with the logical reasoning topics related to graphical representation of a problems and solving the problems based on the representations.

Traumatic experiences greatly harm people. People impacted by traumatic victimization experiences includes those participants with mental and substance use disorders. There are numerous resource support networks and intervention groups helping people living with traumatic victimization experiences, overcome health problems.

Trauma is harmful and costly. The researchers discovered that although most states do offer services to children exposed to crime, bureaucratic hurdles make them difficult to access. Adverse outcomes that result from a lack of treatment cost society more than $458 billion each year, with a lifetime tally of more than $194,000 per individual. That’s about $3,300 annually per person. Beyond that, there are societal costs that are harder to quantify. The researchers published their results in the University of Illinois Law Review and the Fordham Urban Law Journal.

Photo by Alex Green

The public supports available during an effective intervention, often are not discussed openly with non-certified practitioners. Research shows unaddressed experiences like trauma increases the risk of mental barriers and chronic diseases. Working through obvious systemic barriers present in many of today’s life-classrooms is complicated. Awareness, prevention, early identification, and effective specific assessments mitigate the effects of widespread trauma experience victimization.

The PACE TULSA NETWORK Learner Module System survey framework spotlights creativity as a participatory solution to socially distributed processes.

The core principles of Understand PACE PAC TEAM USA Participant Survey, explores how individuals by themselves are not creative. The participant ideas are creative.

The Tigray War is an ongoing civil war that began on 3 November 2020 in the Tigray Region of Ethiopia. The local Tigray Defense Forces (TDF) are fighting the Ethiopian National Defense Force (ENDF), the Ethiopian Federal Police, regional police, and gendarmerie forces of the neighboring Amhara and Afar regions with the involvement of the Eritrean Defense Forces (EDF). All sides, particularly the ENDF, EDF, and TDF have committed war crimes during the conflict.


Making Thinking Visual is a Project Zero’s research paper written by Ron Ritchhart and, in 2015, the reorganized and revised information was used by Shari Tishman and Jessica Ross to continue the work. With the support from faculty member Tina Blythe, in 2021, Mark Church, a long time researcher on Visible Thinking, collaborator with Ron Ritchhart, and co-author of Making Thinking Visible from 2011 along with The Power of Making Thinking Visible 2020 established a Graduate Credit course, and revised the Professional Development Credit course.

Maker-centered learning has likewise become increasingly popular among young people, teachers, and parents. It is a universal experience for people of all learning abilities. Greater opportunities in The PACE TULSA NETWORK Learner Module System survey framework exists to build, hack, redesign, and tinker with a variety of materials. Within schools, online or in community-based spaces, thorough design thinking supports the creation of engineering platforms.

Procedures for Making Student Thinking Visible
There are any number of inquiry-related procedures that can be used to make student thinking visible:

1. Graphic organizers (see right)
2. Concept maps
3. Discussions
4. Inquiry-oriented demonstrations
5. Formal/summative assessment:
*inquiry lab reports
*video productions
*computer programs
*group presentations
*essay tests
*specialized multiple-choice questions

6. Informal/formative assessment
7. Questioning (as part of formative assessment)
8. Computer-assisted intentional learning environments (CSILE)
9. Problem-based learning
10. White boarding with Socratic questioning (from the Modeling Method)


FOR ADDITIONAL SUPPORT we turned to work which was supported by the Abundance Foundations, Agency by Design. This is a multiyear research initiative launched in 2012 to investigate the promises, practices, and pedagogies of maker-centered learning.

Arising from conversations with educators in maker-centered learning environments, Agency by Design, established a framework for maker-centered learning that includes three core maker capacities:

  1. Looking closely,
  2. Exploring complexity,
  3. Finding opportunity.


Understand PACE PAC TEAM USA Participant Survey’s Two Goals

  1. To deepen content learning;
  2. To cultivate students’ thinking skills and thinking dispositions.


Understand PACE PAC TEAM USA Participant Survey has Three Central Themes:

  1. Thinking throughout performance of tasks, chores, or duties
  2. Thinking about qualities of mind and character;
  3. and Documenting people taking part in thinking.

Understand PACE PAC TEAM USA Participant Survey’s Participants will:

  1. Explore relevant research
  2. Learn to integrate Visual Thinking into their studies and appraisal,
  3. Try out social conduct with peers and in their own spaces.

©2022 | PACE TULSA NETWORK “Pedestrian Awareness Crosswalk Education is an online think-tank intersecting awareness of public transportation policy in the United States.”

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